Tuesday, December 2, 2008

Mack Brown should start playing Madden!


I am not a huge video game aficionado; however, I have played Madden consistently over the last decade. With the progression of Playstation and the internet, I began to play online. After replacing several controls that "slipped" out of my hand, I quickly learned two things:
  • I am not nearly as good as I thought I was
  • Clock management can decide a game
If only Mack Brown had learned those lessons before the Longhorns traveled to Lubbock. While I feel like I have seen that Crabtree catch more times than the Subway "Five dollar foot-long" commercials (that song really makes me want to shoot myself...or someone else). As great as it was, it should have never happened. Not just the catch...but the entire play.

You can actually argue that Texas Tech's entire final drive shouldn't have happened. The final four Texas offensive plays are listed below:
Down and Distance.........Play-Clock..........Result
1st & 10 at Texas Tech 20 3:04......:29......Pass to Shipley

2nd & 2 at Texas Tech 12 2:34.......:17......McCoy runs

1st & Goal at Texas Tech 6 2:08......:07......Whittaker runs

Texas Tech player (Dixon) injured at 1:53 on the clock

2nd & Goal at Texas Tech 5 1:34.....:21......McGee runs: TD

1:29 remaining in game
A total of 74 seconds were left on the play clock...just during the last four plays!! Texas left 1:14 on the play clock for no apparent reason. Seriously, what the hell, Mack??!!

If Colt and Company had played it right, and ran the play clock under five before each snap, only 10-15 seconds would have remained on the clock after the touchdown. Harrell probably throws a couple desperation tosses, the game ends, Colt wins the Heisman, Texas goes to the National Championship, etc...

Instead, this happens...and you know the rest.

My buddies have attempted to provide a couple of suggestions as to why Mack chose not to drain the clock:
Reason 1) Texas scored with 1:29...they didn't want to risk letting the clock run out prior to scoring

Response)
Texas had two timeouts, so there should have been no reason to worry about running "too much" clock. If the clock dipped below 30 seconds, Texas simply would have taken a timeout and then run the next play.


Reason 2)
McCoy running out of bounds cost them the ability to run clock.

Response)
Nope...simply not true. Colt did indeed run out of bounds...but he did so with 2:27 left on the clock. With college football's new clock rules, running out of bounds ONLY stops the clock if less than two minutes remain. After Colt's run, the officials spotted the ball and started the clock.

Texas left 20 seconds on the clock with their final snap alone! Harrell threw the winning touchdown with 12 seconds on the clock. Weird.

Madden gamers simply would never allow this to happen. Never! And this exemplifies why each college and professional football team should employ an experienced gamer as their "Clock Manager." If a fancier title is needed, go with "Director of Time Operation" or "Continuum Chronometer Coordinator." But just think about how many times teams lose games by a "second here" or a "few seconds there." Think about coaches who can barely determine the best time to call their timeouts in conjunction with the two-minute warning. If it can happen to Texas, one of the largest and most successful football programs in the history of college football, it can happen to anyone!

Mack, I can be available as soon as you need me!

2 comments:

  1. Just accept it....Texas Tech managed their time better and in that game was better than the Longhorns. Sounding a little bitter to me!

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  2. Like I have said before, I believe that Tech deserved to win the game. They absolutely outplayed Texas...but that doesn't negate the fact that Mack mis-managed the clock.

    Every championship team wins a game or two when they aren't playing well...clock management prevented Texas from winning this one.

    But yes, I'm probably a little bitter!

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